Armed with a large marshmallow, Jim must frantically scramble back and forth to safely bounce a series of little puppies to the right side of the screen.
If five puppies splat on the ground, Peter will get very angry, and we know what he does when that happens. Of course, Jim wouldn't have such a unique personality if not for the superb graphics.
An improvement over the original, Jim 2 looks just like a cartoon with colorful multi- scrolling backgrounds and detailed foregrounds. Special touches include an electric chair and an iron maiden that provide a few laughs when Jim comes into contact with them and his trembling legs when he carries heavy cows, pigs, and mouse cages to safety.
Inflated Head -- Avoid dangerous enemies by hitting the light bulbs. Although this damages you some, you will become momentarily invincible and your balloon won't pop. Classical pieces like a Beethoven adagio make compellingly offbeat accompaniments to stages like Villi People.
The game is also filled to the hilt with hilarious sound effects: Jim's yelps and screams, whimpering puppies, and mooing cows are just a few of the sounds that punctuate the audio track. Controlling Jim is a snap. His move scheme is basically the same as in the first game with the addition of two new talents: Jim can briefly block attacks, and he can use his friend Snott who travels in Jim's backpack to grab onto sticky ceilings so Jim can cross dangerous gaps. With Snott in tow, Jim can reach 1-ups and goodies that would otherwise be unattainable.
While the levels are huge and challenging, not to mention loaded with hidden areas and items, the bosses, sadly, are not. Most of the end-level baddies take only a few hits to kill the giant larva on a unicycle at the end of Lorenzo's Soil, for example.
It's almost as if the programmers wiped themselves out creating the levels and added the bosses as an afterthought. The first game being what it was, the expectations for the Earthworm Jim sequel were enormous. Jim 2 meets -- if not surpasses -- all of them. If Jim 2 has a flaw, it's that the game is so much fun in the initial play-through that the second and third times around pale horribly in comparison. But that's an extremely minor criticism. From gameplay to graphics, Shiny has released another first-rate can of worms.
Earthworm Jim 2 is the follow-up of Earthworm Jim , a platform video game developed by Shiny Entertainment. The first game was released in , while Earthworm Jim 2 was published in in the United States. The game was created and narrated by Doug TenNapel and follows the story of Jim, an earthworm superhero, and his new mate Snott. The game is similar with the first one, and contains a lot of surrealist and irrelevant humor.
Although there are signs of similarity, the gameplay of the second version is more diverse, with each stage having a different style and mission, but also new weapons.
Although Earthworm Jim 2 is based on platformer elements, it also features other genres, such as mazes, trivia contests, arcade game style and a marathon race. The gameplay was very entertaining and unique for the 90s. Jim's movement is different from the first game as well. He can no longer use his head to swing or to hover like a helicopter.
Jim is now accompanied by Snott, his mate, who allows him to float by morphing into a parachute. Snott has to reside in Jim's backpack for the main character to be able to fly. The game was released for lots of platforms, thanks to its popularity among young teenagers.
Super Nintendo Entertainment System's version features better visual and audio, but also new backgrounds. The PC version comes with more voice clips and a CD soundtrack. The PlayStation version is similar to the one on PC, but there are several new backgrounds and new questions.
The Sega Saturn version is the same as the one on PlayStation. The GameBoy Advance version is part of the SNES release, and it has been widely criticized for its poor graphics, sound and bad gameplay.
The first versions of the game received very good feedback. Both critics and users were very happy with its humor and innovative gameplay. Most of the sources stated the game is better than the first release. The lack of two-player mode is one of this game's flaws. However, the PlayStation release was not so popular. It received poor reviews from several sources, with scores such as 3 out of The release for GameBoy Advance was criticized as well, as stated before. IGN reviewer Craig Harris gave the game a 4 out of 10 rating and called it "unplayable".
Your favorite annelid has returned in Earthworm Jim 2, the sequel to one of the funniest side-scrollers ever. Earthworm Jim 2 features everything that made the original a classic, including fluid animation thanks to Shiny's proprietary Animotion system , tricked-out gameplay that keeps the player guessing, and more humor than should be legal.
Princess What's-Her-Name has been kidnapped by Psy-Crow, and it's up to you to save her before your arch nemesis does who-knows-what to What's-Her-Name! There are 12 brand spankin' new levels to push your platforming skills to the limit, and several characters make return engagements in the second installment of this popular series including Peter Puppy and Bob the Goldfish.
While using a Snott swing may sound ridiculously childish, Earthworm Jim 2 isn't just for the kids; gamers of all skill levels will find that the game is fun, unique, and most of all challenging wth hilarious characters, level designs, and music that will keep you coming back for more. With flying pigs, falling grannies, and levels with such profound names as "Anything but Tangerines" and "Jim is Now a Blind Cave Salamander," you know you're in for some worm-whipping, side-scrolling action from the masters of the genre!
Earthworm Jim 2 is a platform video game released in Gameplay is similar to the first game, with Jim jumping and running through the levels. It was also ported to the Game Boy Advance. There are 5 weapons more than the original game to collect. Justin Garcia CoolDuelist said on Forum :. Just like part one and just like I said before for Part one. This is a really cool and enjoyable game. Compound that with the amount of damage enemies do, and you have yourself a severely frustrating game.
It's too hard, so even if you mastered the other versions, you'll get stuck here. The looks and sounds are surprisingly good, and closely resemble their Bit counter-parts. If it was easier, it would be great.
Earthworm Jim made a nice transition to the portable scene, but there are a few shortcomings. As always, there is some blurring when Jim runs because he sprints quite quickly. Also, two buttons can put a hamper on the options, but it's something you can get used to.
The music is better turned off, if you know what I mean. The levels are pretty close to the Bit edition, too. Earthworm Jim is a great game for those trips and is a worthy purchase. Earthworm Jim has finally gone portable for Sega and I'm sorry to say that it just doesn't cut it the way its 16 Bit counterparts do.
I will say, of course, that the graphics are pretty good, but that's about the extent of the brownie points I'm gonna give. On the other side of the coin, the play control isn't what it should be, namely because of the limit of only two buttons on the Game Gear. Maybe if the game were simplified just a tad. The game was a bit hard. Earthworm Jim looks pretty good on the portable platform, considering the great detail of the Bit versions. A lot of the game play and signature Jim stuff have made it over.
The only problem was the combination of two-button control and the difficulty, making it even harder to really get into it. For veterans of the Game Gear, it may be no problem, but I found it awkward to play and a bit too much of a hassle. Still, it does look good and may be worth it for big fans of the Bit version. You've been hearing it for months now, and it's true. Earthworm Jim is, without a doubt, one of the best games of Prepare for spectacular graphics and the most innovative game play since Sonic first raced onto the Genesis.
It all starts when Psy-Crow, a renegade alien, has a close encounter of the wrong kind with another alien craft. When he nukes the alien's ship, a special cybernetic warsuit goes tumbling through the stratosphere and lands on a standard garden-variety earthworm.
The suit mutates the worm into a hero like no other -- Earthworm Jim! Of course, once Psy-Crow activates his suit tracker and traces the suit to Earth, Jim has big problems. You guide Jim through ten levels with so many new and unusual twists; it'll take you more than a few playthroughs to notice them all. In the first level, New Junk City, Jim leaps off old tires, climbs strange crevices and cliffs, swings from chains, and creeps through a maze of garbage -- and that's the most traditional level in the game!
From here on out, it gets more and more unpredictable. Get ready for a romp through a fiery place called Heck where lawyers prowl, a warped laboratory with a crazy collection of mad-scientist paraphernalia, a bungee-jumping contest with a snotty combatant, and much more. Every level is equally innovative and uses equally unpredictable styles of play.
Don't worry about grabbing power-ups -- extra guns, 1-ups, and health are plentiful. Instead, you'll spend your brain cells figuring out how to maneuver Jim through each area and beat the enemies, especially the bosses. You must figure out the tricky twist it takes to beat each one. EJ's controls are easy to master, and that's good, because the game play is tough. At Jim's disposal are his two guns, his head, which he uses as a whip and as a grappling hook to swing from things, and a helicopter!
To defeat Chuck, the second New Junk City boss, whip the crates he drops so they land on the spring and bounce into him. You can aim your gun in only eight directions, but the CPU reads what you're aiming at and accommodates you, so your shots actually arc in nearly 64 directions. You can master the basic moves in New Junk City, but you'll have to figure out new ways to use them as you get farther into the game. Play is tough enough for advanced gamers -- beginners will feel like crawling back into a hole.
David Perry and his Animotion programming and unique compression techniques make Earthworm Jim a masterpiece. The awesome graphics have a 3D look and feel, including an uncanny ability to rotate and scale that makes the game look just like a 'toon. Jim's humorous animations and creative villains bring the clever story line to life with lots of raunchy humor. Better yet, sound effects, tunes, and even voices are far more crisp than you would think possible on the Genesis.
The sound effects in particular are a big part of the game's humor -- as with the disgusting burbles that emanate from the Butt-hole boss. Both versions, the Genesis and Super Nintendo, are spectacular, but the Genesis version has an additional level Intestine. Either way, if you're only planning to get one game this holiday season, make it Earthworm Jim. Oh, hell yeah, Earthworm Jim! This game is a freaking masterpiece and a true gem of the bit era.
One of the most interesting things about this game is the time it was released. This one though, stands out from the rest and offers something truly special. What makes this game stand out from the pack is the personality that it has. Earthworm Jim started life out as a normal worm, but one day a spacesuit falls on him and turns him into the hero we know and love.
This is an incredible looking game, while Donkey Kong Country may have gotten all of the attention back in I would argue that Earthworm Jim has held up much better over time. The whole game looks like a whacky Saturday morning cartoon. Jim not only looks cool, but he has many fun animations.
It is not just Jim that looks great, the supporting cast, especially the bad guys look fantastic too. There is a ton of imagination in the levels as well. The visuals are accompanied by a stellar soundtrack and some very high-quality voice samples that help bring the characters to life even more. I know I have said a couple of times now that Earthworm Jim is a platform game, but it actually offers far more than that.
Jim can run and jump, but he also can use a gun and he can use his head as a whip and also a grappling hook as well. You will need to get to the end of a level, fight bosses, and so on, but Earthworm Jim also has other things in store. You need to help Peter Puppy get through a level, you need to race Psy-Crow and you even need to bungee jump from a living booger!
One of the things that makes this such a fun game to play is that there is so much variety in what you have to do. As crazy as it sounds, the opening level is probably the worst and probably my only negative about the game as far as the gameplay goes. I love Earthworm Jim. I have played the Super Nintendo and the Sega Genesis versions to death and I will say both are great games, but I give the edge just to Sega.
It is one of the best games of its generation and a true joy to play. I have lost count of how many times I have played through this game.
I can tell you that each time I have played through it, I have always had a fun time and a big smile on my face the whole time through. Earthworm Jim is one of the best action games I've seen all year. I love the warped jokes and visual effects in this game.
There's a number of cheap hits, but any true gamer should bo able to beat it with practice. It's always a challenge. The graphics and sounds have every little detail to them. It plays great, and the diversity of techniques is nice. This game was made by a gamer, and it shows. EWJ is simply the coolest character to arrive in a long lime.
The game has perfect control, awesome voices and a fun quest. The humor really rapart from the rest. The ere all unique, especially jump. Too cool! Earthworm Jim gets my vote as the coolest character and hottest action game of the year. What more can I say? Absolutely incredible! Earthworm Jim is one of the best platform games I have played this year. This game is loaded with more than just great graphics, fantastic sound und awesome game play.
I totally loved the originality put into the game, especially with the cow-launching. The character mannerisms and animation have to be seen to be believed! It's a total riot! This is one hot game! What an unlikely hero to make such a big hit. This little worm is larger than life sort of like James Carrey Just ihe animations of the character alone are incredible enough for anyone to be drawn to it like a to a flame.
But it doesn't slop there the graphics and sounds complement the cool character. Thorn are big levels with different types of scenes to keep you entertained. Simply put--this game is smokin'! Fans of the Little Worm That Could will welcome this handheld version.
If you played last year's heralded bit versions, you'll recognize nearly everything on the Game Boy: The imaginative stages, the nutty characters, and the wacky plot are all here. Once again you play as a lowly worm who puts on a strange suit to become a superhero. Unfortunately, though you have lots of control options, control is better in theory than in practice because some moves aren't as effective as you'd like.
The plasma gun isn't totally accurate, and whip-slinging can be difficult when you're trying to hit tiny targets. While the gameplay remains faithful to the bit games, many of the humorous graphics and sounds that put EWJ over the top are gone. The foregrounds look similar, but the backgrounds are sometimes missing, and the sprites are so small that they've lost their bizarre personalities.
Jim still moves smoothly, but he's not nearly as charming. The sounds also suffer: With zero voices, the Game Boy version loses lots of comedic impact. Despite the system's limitations, EWJ is still first-class. It's not easy, though, so be prepared for a fight. Fortunately, this is a fight worth taking on. Desktop Enhancements. Networking Software. Trending from CNET. Visit Site. The Download Now link directs you to the Windows Store, where you can continue the download process.
You must have an active Microsoft account to download the application. This download may not be available in some countries. Developer's Description By Gameloft. Play as the grooviest earthworm in the galaxy, and explore a crazy universe that offers huge gameplay possibilities: - Run, gun, swing from hooks with your head, launch cows, bungee jump, rocket through speed levels and more.
Follow us on Twitter for more information: www. Full Specifications. What's new in version. Release April 14, Date Added March 1, Operating Systems.
Operating Systems Windows, Windows Total Downloads
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