While warforged often show dents, dings and other signs of battle on their frame, the only universal sign of identification is their ghulra , or mark of life. Each one is unique and thus can be used to identify one warforged from another.
Given that a ghulra is always located on the forehead, it is very rare for a warforged to cover this and instantly a sign among other warforged that something is very wrong with that individual. Warforged were made for the Last War and were, first and foremost, soldiers. Raised from the moment of their creation to follow orders and perfect military tactics, warforged fit better, culturally, in a wartime barracks than in a peacetime tavern.
Given their youth and lack of common social norms, it is typical for a warforged to refer to things, people and ideas with military equivalents rather than regular expressions.
Living children are often referred as cadets; shop owners and employers are referred to as commanders and what should be friendly competitions can easily be seen as enemy engagements if warforged are not specifically told it is a training exercise.
However, it is important to know that the freedom granted all warforged since the end of the war has not escaped the mind of the warforged. It is just a concept so new, so alien, that many are having a hard time understanding what to do with it. It is from this confusion that many warforged become adventurers, seeking danger and combat that is more familiar, more comfortable, than spending days on end, doing the same job with the same group of people working with the same set of laws and rules that everyone, but the warforged, seems to automatically know.
Warforged are often solitary and extremely patient, which leads for very lonely existences for most.
Occasionally, warforged will form strong friendships literally brothers-in-arms with members of other races, but that is on a case-by-case basis.
Far more important than how warforged feel about others is how the outside world feels about them. Given that their very presence is a reminder of a conflict many are trying to forget, most people do not like the warforged. Worse still, while the end of the Last War did declare warforged free, many lands subsequently ruled that warforged are indentured servants until the cost of their manufacture is paid for with hard labor.
In both cases, warforged are usually content to simply toil away at some project, so long as doing so does not put themselves in immediate harm. Warforged are usually neutral or lawful neutral, depending on whether or not their participation in the Last War was under multiple owners or only one. While warforged can, and sometimes do, wrestle with matters of morality, most choose not to. Many will follow another's lead or take the path that is most likely to ensure their continued survival.
Likewise, warforged are not often followers of any of the deities or churches. This is due to the fact that, to date, no warforged has even been seen or detected in the afterlife, nor has any undead warforged appeared. This gives rise to the claim that they do not actually have souls. However, since they can be raised or resurrected, it is believed by the more educated that they do have souls, just not those like most 'normal people'.
A special note should be made of two small, but growing churches of warforged; the Lord of Blades and the the Becoming God. Both of which are dedicated to the welfare of all warforged everywhere, but where the Becoming God seeks to better understand the place for warforged without the presence of war, the Lord of Blades seeks eliminate all non-warforged life, claiming that the 'breathers' are no longer fit to govern the world that warforged find themselves in.
Warforged make great adventurers and easily more than half their remaining population can call themselves some kind of hero or another. Given their stoic, steadfast nature, warforged are quick to trust those that treat them the same way, but conversely are just as dedicated in pursuing those that might betray them.
Male and Female Names: Warforged are a new enough race that they do not have a list of common names. For the most part, warforged take names that reflect the first thing that they are good at or the first skill they mastered.
Size: Medium Size or Small Size. Once chosen, this size cannot be changed. Those that choose to be Medium Size do not get any size bonuses or penalties. Type: Humanoid Living Construct Subtype. Base Speed: 30' for both Medium and Small.
Languages: Common. Construction Metabolism: Warforged have the following alterations to a normal humanoid's natural processes.
Warforged do not need to eat, breathe or sleep, but do need to rest for 8 hours to regain spells or similar abilities. Warforged do not heal hit points or attribute damage naturally, but can be repaired with use of the Craft skill or with effects that repair constructs. Repairs made with the Craft skill take 8 hours and a warforged repair kit. The amount of hit point damage repaired per check is the result of the Craft check It contains essential fundamentals and techniques that help to improve comprehension and also useful for better understanding.
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